dockerfile/examples/omnivore/content-fetch/readabilityjs/test/test-pages/gdcvault/distiller.html

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<strong>Overview:</strong>
This talk is a detailed walkthrough of the game engine modifications needed to make The Last of Us Remastered run at 60 fps on PlayStation 4. Topics covered will include the fiber-based job system Naughty Dog adopted for the game, the overall frame-centric engine design, the memory allocation patterns used in the title, and our strategies for dealing with locks.
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GDC 2015
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Christian Gyrling
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Naughty Dog
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free content
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Programming
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Programming
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