dockerfile/examples/omnivore/api/readabilityjs/test/test-pages/gdcvault/distiller.html

17 lines
913 B
HTML
Raw Permalink Normal View History

2024-03-15 14:52:38 +08:00
<div>
<strong>Overview:</strong>
This talk is a detailed walkthrough of the game engine modifications needed to make The Last of Us Remastered run at 60 fps on PlayStation 4. Topics covered will include the fiber-based job system Naughty Dog adopted for the game, the overall frame-centric engine design, the memory allocation patterns used in the title, and our strategies for dealing with locks.
<p>
GDC 2015
</p><p>
Christian Gyrling
</p><p>
Naughty Dog
</p><p>
free content
</p><p>
Programming
</p><p>
Programming
</p></div>